Tuesday, June 1, 2010

FINAL EXAMS

TUESDAY/WEDNESDAY - B DAY
  • Review on Tuesday
  • Multiple Guess on Wednesday
  • Must have review for Test on Wednesday
THURSDAY/FRIDAY - A DAY
  • Review on Thursday
  • Multiple Guess on Friday
  • Must have review for Test on Friday
GOOD LUCK ON ALL FINAL EXAMS!!!!!

Monday, May 17, 2010

May 17-24 Alice Unit 2

ASSIGNMENTS
  • Turn in Storyboard Homework
  • Read Chapter 2 Alice Textbook
  • Watch Power Point and complete Unit 2 Handout
  • Exercise 4
  • Exercise 5
  • Items must move life like!!!!
  • Computer Final Exam May 25-28
OBJECTIVES

Decide on the problem to be solved - must understand the task before you can begin
  • Design a problem
  • The solution
  • How can we create this animaiton?
  • A textual storyboard is like a to-do list
Program Instructions may have arguments:
  • Example: for the move instruction, the argument we used in this example were; direction and distance
DoTogether and DoInOrder blocks can be used one inside the other.
  • An important step in creating a program is to run it to be sure it does what you expect it to do.
  • We recommend that you use an incremental development process:
  • Write a few lines of code and then run it
  • write a few more lines and run it
  • write a few more line and run it.....
While Alice instructions are easy to understand, a particular combination of the instructions may perform an action that is not immediately obvious.

Comments are used to document the code - explain the purpose of a particular segment of the program to the human reader.

UPDATED CALENDAR OF DUE DATES/EVENTS:

Monday, May 3, 2010

May 3-14

Assignments:

Alice Unit 1
  • Due by Friday May 7 or May 10 - Some might need to be done as homework.
  • Skater/Naptime/Penquin/Robot Tutorials
  • CREATE A FOLDER ON THE DESKTOP WITH YOUR NAME. Save all of your work in that folder.
  • Getting Started Part I
  • Getting Started Part II
  • Due by May 13 or May 14
  • Exercise 1.1 Island World
  • Exercise 1.2 Winter
  • Exercise 1.3 Snowpeople Pile
  • Extra Credit: 1.5 Soldiers on Deck
  • Unit I Handout
Objectives:
  • Algorithmic thinking and expression: being able to read and write in a formal language.
  • Abstraction: learning how to communicate complex ideas simply, and to decompose problems logically.
  • Appreciation of elegance: realizing that although there are many ways to solve a problem, some are inherently better than others.

May-June Due Dates

Download the following program at home:

The calendar will show when all of the different projects are due. There will be enough class time given to be successful. If you feel that you need more time, you can work on your projects at home and use your gmail account to email them back and forth to yourself.
  • Calendar of Due Dates

Monday, April 26, 2010

April 26-April 30

Assignments:
  • If submitting, I need the following in a file called Final Game and your flash drive handed to me for compiling.
  • Completed Developers Log
  • Poster
  • CD Case and Label
  • Both dba files
  • EXE file
  • Story and Level Descriptions/Booklet
  • Daily Log due at the end of class daily.
  • If you are not submitting for the contest, I need all of the above done and flash drive placed back in the normal container at the end of class today.
Objectives:
This challenge has each high school team creating an edutainment game for grade level 7th or 8th.
  • The game must help to teach subject matter that is specific to the grade selected.
  • The game should engage students in Math, Language, or Science.
  • The game should be appropriate to the target audience.
  • The game must have a storyline and the play should support the theme of the game.
  • The game must have the player progress to a second level of play.
  • A description of 2 additional levels should be included in the documentation for the game.

Students Submitting Game for Contest

Things that are needed by Monday, April 26 are:
  • Completed DVD Case
  • Inside Booklet - Story and Level Descriptions
  • CD Label
  • Game Poster File = 11 x 17 and New Printed 8 1/2 x 11 (Ask me how to take off toner save mode so you get the best print possible)
  • Developers Log Completed with details, signatures. You do not need a teammate, but you do need a Team/Company Name
  • Final Executable and the 2 game files..... .dbpro files
  • Don't forget to put the images/sounds.....in the folder as well, otherwise the game will not work.

Monday, April 19, 2010

April 19 - April 30

Assignments:
  • Follow written instructions on the board for Submitting a game for contest or NOT submitting a game for contest.
  • If not submitting, work on Phase 6 this week. Do not continue to code or do the other work needed to submit
  • Daily Log due at the end of class daily.
  • Phase 6 due Tuesday-Friday April 27-30.
  • A single level working game is required for a passing grade. No exceptions. You must have 2 classmates fill out the testing paperwork for you.
  • Phase 7 due Monday/Tuesday May 3/4
Objectives:
This challenge has each high school team creating an edutainment game for grade level 7th or 8th.
  • The game must help to teach subject matter that is specific to the grade selected.
  • The game should engage students in Math, Language, or Science.
  • The game should be appropriate to the target audience.
  • The game must have a storyline and the play should support the theme of the game.
  • The game must have the player progress to a second level of play.
  • A description of 2 additional levels should be included in the documentation for the game.

Wednesday, April 14, 2010

Help to Design the Poster

Although the links below are to help you to come up with ideas, they are no way intended for you to copy directly. This would be a copyright infringement on your part. Use the links below to help you formulate the best design to advertise your game. Be creative and make your poster attractive.

Poster Designing Free Software

Poster Example

Poster Example 2

Poster - Due April 19/20
  • Paper size is 11x17 - setup your document to this size paper.
  • Printing size will be 8.5 x 11 - I will help you do this in class the day the poster is due.
  • Must sell story
  • Must be visually pleasant
  • Must go along with game
  • Game must have name

Tuesday, April 13, 2010

Source Citing Format for Developers Log

When Citing Sources, one should use a type of format. The question that always comes to mind is: "When will I ever use that" from English class. Here is your opportunity to show off what you have learned in your years of writing research papers.
  • Proper MLA format to be used in your Developers Log
  • Sounds
  • Images
  • They each have a specific url assigned to them as well as the date you retrieved the data. All information that is need to properly cite a source you used in your game.
  • Citation Machine is a place that will help you place your data in the correct/proper format to be successful.

Monday, April 12, 2010

A Day Students Blocks 3 & 4

Just a little advice
  • The behavior that was displayed by the A Day classes will not be tolerated.
  • They have lost game day and any computer access when I am absent. Which means book work and paper shuffling.
  • They have also lost 1 day of computer time to complete their games. Unfortunately this affects the entire class, not just the student(s) that caused the problems/issues. It only takes one bad apple to spoil the bunch.
  • Referrals will be written with Acceptable Use Policy Violations that are District Policy. If offense is at Level II, all computer access for the remainder of the year will be revoked in the classroom for that student.
  • Please add this to your Daily Log, so I know that you have read and understand the consequences behind your behavior while I am not present. I expect you to act better for our guest the sub than you do for me.

April 13-20

Assignments:
  • Coding Game
  • Continue your Developers Log
  • DVD Case due for B Day class 4/13.
  • Use "The Game Creators" website so you can use the forum and code base
  • Daily Log due at the end class daily.
  • Work Poster
  • Working Single Level game by Thursday/Friday April 15/16 in order to receive a grade of 70% for the six weeks. NO game, grade will be dropped to 65%.
Objectives: This challenge has each high school team creating an edutainment game for grade level 7th or 8th.
  • The game must help to teach subject matter that is specific to the grade selected.
  • The game should engage students in Math, Language, or Science.
  • The game should be appropriate to the target audience.
  • The game must have a storyline and the play should support the theme of the game.
  • The game must have the player progress to a second level of play.
  • A description of 2 additional levels should be included in the documentation for the game.
Poster - Due April 19/20
  • Paper size is 11x17
  • Printing size will be 8.5 x 11
  • Must sell story
  • Must be visually pleasant
  • Must go along with game
  • Game must have name

Wednesday, April 7, 2010

May-June Calendar


Download the following program at home:

The calendar will show when all of the different projects are due. There will be enough class time given to be successful. If you feel that you need more time, you can work on your projects at home and use your gmail account to email them back and forth to yourself.
  • Calendar of Due Dates

April Schedule


Using the link below you are able to see all of the due dates for the Future Game Designers Contest. My hope is to keep you informed and aware so you can be successful.


Monday, April 5, 2010

April 5-12

Assignments:
  • Coding Game
  • Continue your Developers Log - print off and turn in Rough Draft on April 8/9
  • Due April 5/6 the first 30 minutes of class - Phase 5 and IR5
  • Use "The Game Creators" website so you can use the forum and code base
  • Daily Log due at the end class daily.
  • Work on CD Cover or Poster if you get stuck on the coding part.
Objectives:
This challenge has each high school team creating an edutainment game for grade level 7th or 8th.
  • The game must help to teach subject matter that is specific to the grade selected.
  • The game should engage students in Math, Language, or Science.
  • The game should be appropriate to the target audience.
  • The game must have a storyline and the play should support the theme of the game.
  • The game must have the player progress to a second level of play.
  • A description of 2 additional levels should be included in the documentation for the game.

Friday, March 26, 2010

March 26-April 1

Days to complete Game = 10 class days......by 4/1 = 8 days to complete.

Assignments:

  • Start Coding Game
  • Continue your Developers Log
  • Phase 5 and IR5
  • Watch How to Videos in curriculum for DBPro
  • Use "The Game Creators" website so you can use the forum and code base
  • Daily Log due at the end class daily.
  • Work on CD Cover or Poster if you get stuck on the coding part.
Objectives:
This challenge has each high school team creating an edutainment game for grade level 7th or 8th.
  • The game must help to teach subject matter that is specific to the grade selected.
  • The game should engage students in Math, Language, or Science.
  • The game should be appropriate to the target audience.
  • The game must have a storyline and the play should support the theme of the game.
  • The game must have the player progress to a second level of play.
  • A description of 2 additional levels should be included in the documentation for the game.
Disclaimer:
  • In order to earn a 70% for the 6 weeks, students must complete the following:
  • Game with 1 Level
  • Must match content student picked for assignment
  • Completed CD Cover and insert
  • Completed Poster
  • A grade of 80% or higher is available to those that complete a game to the contest specs that are listed above as the objectives. As well as have the CD cover/insert and Poster.

Tuesday, March 23, 2010

Updated Story - DVD Case - Poster Due Dates

Story - Due March 24/25
  • Final Story
  • All 4 Level Descriptions
  • Ready for Submitting to Future Game Designers per Rubric
DVD Case Measurements - Due April 12/13
  • 10 11/16 inches (Front/Spine/Back)
  • 7 1/8 inches Tall
  • Example of Case is on my desk under the pink flowers.
  • Please return after looking.
  • Don't forget you need an inside document/booklet....just like a real game.
Poster - Due April 19/20
  • Paper size is 11x17
  • Printing size will be 8.5 x 11
  • Must sell story
  • Must be visually pleasant
  • Must go along with game
  • Game must have name

Monday, March 22, 2010

March 22-25

Assignments:
  • Start Coding Game
  • Continue your Developers Log
  • Watch How to Videos in curriculum for DBPro
  • Use research skills to find code information
  • Become a member of The Game Creators website so you can use the forum and code base
  • Daily Log due at the end of each day (Assignments/Objectives, 2 screen shots and at least a 5 sentence description on what you did for the day. One Page max)
  • Use the Word document on the desktop to do your story. Save on the desktop as your first and last name as well as on the flash drive by the end of class on 3/25.
  • Turn in your IR Report 1-4 completed on 3/22 or 3/23.
Objectives:
This challenge has each high school team creating an edutainment game for grade level 7th or 8th.
  • The game must help to teach subject matter that is specific to the grade selected.
  • The game should engage students in Math, Language, or Science.
  • The game should be appropriate to the target audience.
  • The game must have a storyline and the play should support the theme of the game.
  • The game must have the player progress to a second level of play.
  • A description of 2 additional levels should be included in the documentation for the game.

Monday, March 8, 2010

March 11/12 - GAME DAY for the PASSING!!

Game Day for all of those that are passing!!!!!!!

So this is the time to get going and get caught up if you want to play games on Thursday/Friday.

If not passing, students will be on the computer trying to catch up on assignments.

March 8-10

Assignments:
  • Finish Splash Screens (Level, Beginning.....)
  • Continue your Developers Log
  • Watch How to Videos in curriculum for DBPro
  • Phase 4 and IR 4 done and saved on Flash Drives
Objectives:
This challenge has each high school team creating an edutainment game for grade level 7th or 8th.
  • The game must help to teach subject matter that is specific to the grade selected.
  • The game should engage students in Math, Language, or Science.
  • The game should be appropriate to the target audience.
  • The game must have a storyline and the play should support the theme of the game.
  • The game must have the player progress to a second level of play.
  • A description of 2 additional levels should be included in the documentation for the game.

Friday, March 5, 2010

Story - DVD Case - Poster

Story - Due March 24/25
  • Final Story
  • All 4 Level Descriptions
  • Ready for Submitting to Future Game Designers per Rubric
DVD Case Measurements - Due April 12/13
  • 10 11/16 inches (Front/Spine/Back)
  • 7 1/8 inches Tall
  • Example of Case is on my desk under the pink flowers.
  • Please return after looking.
  • Don't forget you need an inside document/booklet....just like a real game.
Poster - Due April 19/20
  • Paper size is 11x17
  • Printing size will be 8.5 x 11
  • Must sell story
  • Must be visually pleasant
  • Must go along with game
  • Game must have name

Thursday, March 4, 2010

March 4 & 5

Assignments:
  • Finish Splash Screens (Level, Beginning.....)
  • Turn in Late work from 3/2 if absent.
  • Start Developers Log
  • Watch How to Videos in curriculum for DBPro
  • Finish Phase 3 and IR 3
  • Stories due next week....work on this part at home. Check due date on past blog entries
Objectives:
This challenge has each high school team creating an edutainment game for grade level 7th or 8th.
  • The game must help to teach subject matter that is specific to the grade selected.
  • The game should engage students in Math, Language, or Science.
  • The game should be appropriate to the target audience.
  • The game must have a storyline and the play should support the theme of the game.
  • The game must have the player progress to a second level of play.
  • A description of 2 additional levels should be included in the documentation for the game.

Tuesday, March 2, 2010

Developers Log

Don't forget to site all of your image/sound sources on your Developers Log......if you haven't saved it to your flash drive yet, you need to do so before March 5. The log will no longer be on the desktop after this date.

March 2(B) - March 5(A)

Assignments:
  • Splash Screens
  • Instructions Screens
  • Level Splash Screens
  • Daily Logs - Turn in at end of class
  • Time Management - plan out your next 16 days.........what are you going to do each class...and turn in a list day for day at the end of class on 3/2(B) or 3/5(A).
  • Final Story of all Levels due March 12 typed and in correct format.
Objectives:
This challenge has each high school team creating an edutainment game for grade level 7th or 8th.
  • The game must help to teach subject matter that is specific to the grade selected.
  • The game should engage students in Math, Language, or Science.
  • The game should be appropriate to the target audience.
  • The game must have a storyline and the play should support the theme of the game.
  • The game must have the player progress to a second level of play.
  • A description of 2 additional levels should be included in the documentation for the game.

Friday, February 26, 2010

FEBRUARY 26/MARCH 1 - 16 DAYS






Assignments:
  • Splash Screens
  • Instructions Screens
  • Level Splash Screens
  • Daily Logs
  • Time Management - plan out your next 16 days.........what are you going to do each class?
Objectives:
This challenge has each high school team creating an edutainment game for grade level 7th or 8th.
  • The game must help to teach subject matter that is specific to the grade selected.
  • The game should engage students in Math, Language, or Science.
  • The game should be appropriate to the target audience.
  • The game must have a storyline and the play should support the theme of the game.
  • The game must have the player progress to a second level of play.
  • A description of 2 additional levels should be included in the documentation for the game.
Homework:
  • If you are going to finish on time, Graphic work i.e...Splash Screens, Level Screens, CD Covers, Posters....
  • There is not enough time in class to complete everything.
  • Use Google Docs/Blender.....find sites of Open Source or download 30 day trials of Photoshop/CorelDraw.....

Tuesday, February 23, 2010

February 24/25

Assignments:
  • Daily Log
  • Internship Report 1 & 2
  • Phase 3
Objectives:
This challenge has each high school team creating an edutainment game for grade level 7th or 8th.
  • The game must help to teach subject matter that is specific to the grade selected.
  • The game should engage students in Math, Language, or Science.
  • The game should be appropriate to the target audience.
  • The game must have a storyline and the play should support the theme of the game.
  • The game must have the player progress to a second level of play.
  • A description of 2 additional levels should be included in the documentation for the game.

Tuesday, February 16, 2010

February 22/23

Assignments:
  • Daily Log
  • Proof of Content
  • Storyline
  • Storyboard Project
Homework:
  • Story - if not completed in class
  • Storyboards for 4 Levels of play
Objectives:
This challenge has each high school team creating an edutainment game for grade level 7th or 8th.
  • The game must help to teach subject matter that is specific to the grade selected.
  • The game should engage students in Math, Language, or Science.
  • The game should be appropriate to the target audience.
  • The game must have a storyline and the play should support the theme of the game.
  • The game must have the player progress to a second level of play.
  • A description of 2 additional levels should be included in the documentation for the game.

February 16/17

Assignments Due:
  • Criteria & Constraints Document
  • Daily Log
  • Internship Report I
Objectives:
This challenge has each high school team creating an edutainment game for grade level 7th or 8th.
  • The game must help to teach subject matter that is specific to the grade selected.
  • The game should engage students in Math, Language, or Science.
  • The game should be appropriate to the target audience.
  • The game must have a storyline and the play should support the theme of the game.
  • The game must have the player progress to a second level of play.
  • A description of 2 additional levels should be included in the documentation for the game.

Challenge Project February 16-April 28

Objective:
This challenge has each high school team creating an edutainment game for grade level 7th or 8th.
  • The game must help to teach subject matter that is specific to the grade selected.
  • The game should engage students in Math, Language, or Science.
  • The game should be appropriate to the target audience.
  • The game must have a storyline and the play should support the theme of the game.
  • The game must have the player progress to a second level of play.
  • A description of 2 additional levels should be included in the documentation for the game.

Contest Rules and Regulations:

http://www.futuregamedesigner.com/

Monday, January 25, 2010

January 25 & 26

Within the 1st hour of class you need to:
  • Drag your exe file to the desktop
  • Drag your PowerPoint to the desktop - Save with your Name and as a PowerPoint Show....if you are unsure, ask early......
  • Turn in your Internship Report
  • Turn in your Daily Logs
  • Turn in your Quality Control Form
  • Turn in you Code Changes
  • Turn in Flash Drives
Last 20 minutes of class:
  • Peer Quality Control Form
If games and PowerPoints not on the desktop, they will not be evaluated or scheduled for presenations on Wednesday-Monday.....it is your responsibility to take care of all of the above items today.

Tuesday, January 19, 2010

Phase 6

January 19 - 26

Objectives:
  • Be able to do a self evaluation of their own game given a list of requirements and customer/teacher expectations.
  • Be able to objectively evaluate another student's game with a pre-made rubric of game requirements.
  • Construct a multimedia presentation (PowerPoint) describing and communicating the purpose, scope, components and other details of their game.
Assignments:
  • Self Evaluation - Daily Grade
  • Peer Evaluation - Daily Grade
  • PowerPoint - Daily Grade
  • Final Game - 2 Test Grades
  • Presentation - 2 Test Grades
  • Daily Log - Daily Grade

Monday, January 4, 2010

Semester Exams

Jan. 11 - B Day Review
Jan. 12 - B Day Final Exam

Jan. 13 - A Day Review
Jan. 14 - A Day Final Exam

Updated Schedule for Semester

Extended Due Date - Extra Time for Assignments/Success

Jan. 4 - Jan. 8

Unit Concept: PHASE V - Prototyping

Objective(s): Students will....
  • Be able to take existing code from a prototype game and modify it to new specifications.
  • Identify a target demographic market and modify a game to address the target demographics.
  • Be able to efficiently and correctly manage folders and files for proper execution of modifications of game code that refers to file location.
Assignments to be completed:
  • Customize game as directed
  • Print Ad
  • CarbonAde Images
  • Code Changes - Phase 5
  • Internship Report - Phase 5
  • Daily Logs - Phase 5