October 27 - October 30 (Due 10/30)
Phase I, Game Engines and Programming
OBJECTIVE (S): Students will….
- List reasons why program planning and structure are important when designing games.
- Describe and be able to manipulate a DO LOOP in Basic programming language.
- Find folders and properly open files in the Dark Basic software.
- Explain what REM statements in Basic programming language are used for.
Assignments:
Phase 1 Worksheet - Daily
Internship Report - 25pt Quiz/Test
Professional Ethics - Daily
Phase 1 Quiz - Daily
November 2 - November 9 (Due 11/9)
Phase II, Programming Math, FOR/NEXT Loops
OBJECTIVE (S): Students will….
- Be able to list the mathematical operators in order of precedence.
- Be able to match a variable type with the data it can store.
- Be able to write simple commands in Basic computer language for creating a random number, printing a name to the screen, performing a task repeatedly (for/next loop), print a chosen word or words to the screen given a set of limitations (if/then loop).
- Be able to identify the logical operators in Basic programming language.
Assignments:
Phase 2 Worksheet - Daily
Criteria/Constraints - Daily
Internship Report - 25pt Quiz/Test
Professional Ethics - Daily
Phase 2 Quiz - Daily
Code Changes - Daily x 2
Game Outline - Daily
Daily Log - Daily
NOTES:
The above assignments are the rest of the grades for this 6 weeks, that ends November 13. The last assignment will be taken on November 9. All work done November 10 - 13 will go on the 3rd 6weeks grading period.
If your student is absent, he/she is responsible for coming in outside of class to complete the work. I will post make-up times on this blog as well. I have built in an extra day for each assignment for this reason, but if extra time is needed, I will be more than willing to stay after school.
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